1_Dialogue Choices

Overview

Dialogue choices allow the player to influence character relationships, interactions within a storyline, and alter long term consequences of the arc. Dialogue choices appear during conversations, cutscenes, and interactive story moments.

Dialogue impacts the player's score at the end of Story Mode. Dialogue can impact the following score values:

Choice Types

When dialogue choices appear, the player will select between 2–4 options. Each option affects score differently and can alter the direction or tone of the scene.

String Choices

String choices are direct written lines of dialogue. The player's selected line is inserted directly into the scene.

Example Choices:

Action Choices

Action choices represent the player’s emotional, physical, or expressive response. Instead of showing a line of dialogue, these appear in [brackets] and trigger narrator described actions or non verbal responses.

Example Actions:

Consequence Choices

Consequence Choices are conditional options that appear only when their prerequisites are met. These represent major narrative turning points and have the strongest influence on the storyline and score. When available, Consequence Choices appear as blue options.

Consequence Choices can:

Conditions

A Consequence Choice may require:

Null Choice

If the player does not meet the condition, the option is replaced with [...] to indicate a null choice. Selecting a null choice will randomly select one of the valid choice options.